3 Important Improvements that PS5 will offer and that you may not know

We know that PS5 will feature a state-of-the-art Ryzen CPU, and also that it will have a greater amount of unified memory and an SSD to speed up load times. The GPU will be an AMD Radeon based on the second generation RDNA architecture with hardware accelerated ray tracing.

Making a direct comparison with PS4 the differences at the hardware level are overwhelming. We are clear that PS5 will be a console capable of moving native 4K games and that it will be able to maintain 60 FPS without problem, and that these will load much faster and will be able to implement ray tracing at a “modest” level, but the hardware possibilities of this new console go much further, and in this article we want to share with you those three important improvements that have been relegated to the background.

1.-PS5 will offer Higher Quality Textures

Textures are a basic element in any game, one of its central pillars. The graphic quality that a specific title will have largely depends on them, since they are, in essence, the final layer applied to models and scenarios to achieve a realistic finish. Put more simply, they are “the skin” of the polygons.

Our older readers will remember that flat 3D polygons that lacked texture mapping techniques were used in older 3D games. The difference the use of these techniques made was enormous, and Virtua Fighter Remix was one of the first games in which it was noticed.

Its importance has grown more over the years, and we can see it perfectly illustrated in the attached image, where the same Resident Evil 2 Remake scene appears with the textures in low quality and another with the textures in maximum quality. We also accompany another one from Rise of the Tomb Raider where it looks even clearer.

2.-PS5 will Allow you to Create more Complex Games

The launch of PS5 is getting closer. Thanks to the numerous leaks that have occurred, we have cleared the specifications of the new Sony console and ps5 cover, and also the price range in which it should move to start off on the right foot, but there are three important things that are not receiving the attention they deserve.

We know that PS5 and Ps5 skin will feature a state-of-the-art Ryzen CPU, and also that it will have a greater amount of unified memory and an SSD to speed up load times. The GPU will be an AMD Radeon based on the second generation RDNA architecture with hardware accelerated ray tracing.

Making a direct comparison with PS4 the differences at the hardware level are overwhelming. We are clear that PS5 will be a console capable of moving native 4K games and that it will be able to maintain 60 FPS without problem, and that these will load much faster and will be able to implement ray tracing at a “modest” level, but the hardware possibilities of this new console go much further, and in this article we want to share with you those three important improvements that have been relegated to the background.

3.-The Animations will be much more Realistic

A direct consequence of the improvements that PS5 will bring to the CPU level. Again, we can recover the example from The Division 2, where we find some simplistic animations that on more than one occasion are artificial and do not end up fitting with the action of each moment.

I am curious to see that exclusive PC games, such as the veteran Guild Wars 2, have such careful and well-worked animations, and that, however, other more current games are on a more than questionable level.

It is not a coincidence, it is a direct consequence of the developments focused on Xbox One and PS4, two consoles that use a low-power Jaguar CPU whose IPC is at the level of an Intel Atom and operate, to top it all, at very low frequencies.

If we add the theme of animations to everything we have said previously, the result is clear, there will be a very realism level jump that will allow developers to experiment with new concepts that, until now, were not possible due to lack of power.